CURRENT_AT Scrapper CURRENT_PRIMARY Claws CURRENT_SECONDARY Super Reflexes PP1 Concealment PP2 Leaping PP3 Power Pool PP4 Power Pool PP5 Ancillary Pool HERO_ORIGIN Natural ACTUAL_POWERS Fast Healing,enh_3,value;0 ACTUAL_POWERS Strike;2 ACTUAL_POWERS Fast Healing,enh_1;Healing ACTUAL_POWERS Fast Healing,enh_2;Healing ACTUAL_POWERS Fast Healing,enh_3;Empty ACTUAL_POWERS Spin,enh_1;Empty ACTUAL_POWERS Fast Healing,enh_2,level;5 ACTUAL_POWERS Super Jump;14 ACTUAL_POWERS Stealth,enh_1;Empty ACTUAL_POWERS Invisibility,enh_1;Empty ACTUAL_POWERS Focused Fighting,enh_1,type;T ACTUAL_POWERS Combat Jumping,enh_1;Empty ACTUAL_POWERS Fast Healing,enh_2,value;+2 ACTUAL_POWERS Combat Jumping;10 ACTUAL_POWERS Dark Embrace,enh_1;Empty ACTUAL_POWERS Swipe,enh_1,level;1 ACTUAL_POWERS Fast Healing,enh_2,type;DO ACTUAL_POWERS Focused Fighting,enh_1,level;1 ACTUAL_POWERS Swipe,enh_1,type;T ACTUAL_POWERS Swipe,enh_1,value;0 ACTUAL_POWERS Focused Senses,enh_1;Empty ACTUAL_POWERS Fast Healing,enh_1,level;1 ACTUAL_POWERS Focused Fighting,enh_1,value;0 ACTUAL_POWERS Agile;18 ACTUAL_POWERS Super Jump,enh_1;Empty ACTUAL_POWERS Stealth;6 ACTUAL_POWERS Fast Healing,enh_1,value;+1 ACTUAL_POWERS Swipe,enh_1;Empty ACTUAL_POWERS Swipe;1 ACTUAL_POWERS Strike,enh_1;Empty ACTUAL_POWERS Slash;8 ACTUAL_POWERS Strike,enh_1,type;T ACTUAL_POWERS Spin;12 ACTUAL_POWERS Fast Healing,enh_1,type;DO ACTUAL_POWERS Dark Embrace,enh_1,type;T ACTUAL_POWERS Follow Up,enh_1;Empty ACTUAL_POWERS Follow Up;20 ACTUAL_POWERS Focused Fighting,enh_1;Empty ACTUAL_POWERS Slash,enh_1;Empty ACTUAL_POWERS Agile,enh_1;Empty ACTUAL_POWERS Dark Embrace,enh_1,value;0 ACTUAL_POWERS Focused Senses;4 ACTUAL_POWERS Strike,enh_1,value;0 ACTUAL_POWERS Fast Healing,enh_3,level;19 ACTUAL_POWERS Fast Healing,enh_3,type;T ACTUAL_POWERS Invisibility;16 ACTUAL_INHERENT_POWERS Sprint,enh_1,value;0 ACTUAL_INHERENT_POWERS Brawl,enh_1,level;1 ACTUAL_INHERENT_POWERS Brawl,enh_1,type;T ACTUAL_INHERENT_POWERS Rest,enh_1;Empty ACTUAL_INHERENT_POWERS Sprint,enh_1;Empty ACTUAL_INHERENT_POWERS Brawl,enh_1,value;0 ACTUAL_INHERENT_POWERS Sprint,enh_1,level;1 ACTUAL_INHERENT_POWERS Rest,enh_1,type;T ACTUAL_INHERENT_POWERS Sprint,enh_1,type;T ACTUAL_INHERENT_POWERS Rest,enh_1,value;0 ACTUAL_INHERENT_POWERS Brawl,enh_1;Empty